VOLUMETRICS
LIVE-2 VOLUMETRICS
- Currently, there is no dedicated LIVE-2 Volumetrics documentation. Since LIVE-2 uses the same volumetric rendering as LIVE-1, we can use this doc, until a live-2 version is crafted ---> VOLUMETRICS V2.PDF
- This collector post could be useful - references to volume culling, shadows …etc: Discord
Briefly: Ninja supports four volume types, each one could be used for different purposes:
- CVOL, cloud volumes: optimal for large scale use / not recommended for clouseups, shadow casting on objects is off by default - could be switched on in the Level Main Directional Light: Cast Cloud Shadows
- FVOL, fog volumes is low resolution, high latency, no cast shadows and no self shadows — ideal for slow, smooth large environmental effects
- SVOL, smoke volumes, is high resolution, good perfomance, ideal for closeups, handles self shadows / no cast shadow
- HVOL, heterogeneous volumes, is high resolution, performance heavy, ideal for closeups, handles self shadows - cast shadows is OFF by default, but it could be turned on: Discord