**SPLINE BASED RIVERS PERFORMANCE ISSUE**
On medium and low end video cards, we might experience extreme performance drop on the Water_Sparse_River Level.
We can completely eliminate the issue by adjusting a bool flag:
- Open Level:
/Content /FluidNinjaLive /Levels /Water_Sparse_River.umap - Select Actor:
NinjaLive_River - At the Actor Details Panel, select
NinjaLiveComponent - At the Component Details Panel, look up
User Parameters - Locate the
Spline Data InterfaceatDebugOnly /InputFields /SplineFields /Spline - Notice the
UseLUTbool flag and the associated valueNumLUTSteps - Set
UseLUT = FALSE
Short explanation:
- ninja is sampling the elevation (world space Z pos) of the river-splines
- the quaility of the sampled height-data mignt not be satisfactory (quantized to discrete values)
- the quaility of the sampled height-data could be improved by using the optional
UseLUTfeature - the feature seems to impact performance on low-end video cards (confirmed: GTX1070, RTX 3050)
- the feature seems to be neutral on medium and high performance video cards (confirmed: RTX 2080, RTX 3080)