Skip to content

PRESETS

Set TopicsSET TOPICMar 20, 2026Original source

LIVE-2 PRESETS
As the new StartingGuide tells, there is a new, fully finished tutorial level for using presets and spawning
/FluidNinjaLive/Levels/_Starter/Presets_Spawning’
.
There is also a detailed text file about presets and spawning: https://drive.google.com/file/d/1xAROYlpT1XcwP0BAigrXdBCqVWFHDtMk
.
We can READ and WRITE presets - both IN-EDITOR (off play) and IN-GAME (runtime).

IN-EDITOR read/write operations enable us to:

  • create versions of a system via multiple preset files (without duplicating the system itself)
  • transfer the state of an already-polished system to a new one
  • save the system state into a preset, so we could spawn a new system in-game, using the given preset

IN-GAME preset reading enables us to:

  • initialize a SPAWNED ninja with the needed parameters