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LIVE-2 vs VOXEL TERRAIN

Set TopicsSET TOPICSep 17, 2026Original source
  • Ninja natively samples Landscape Components and Runtime Virtual Textures (RVT) to acces Terrain Elevation
  • In case we can set up a function, that writes Voxel Terrain elevation to an RVT asset, ninja can read this too, and generate terrain aligned gases or liquids
  • As a Proof-of-Concept, user Pete has already managed to set up the voxel-RVT-ninja data pipeline, see this post: Discord
  • Realtime edits to the landscape: Unreal refreshes RVT heightmaps with a 10-20 FPS throughput. Ninja is reading the input every tick. As a consequence, realtime, responsive terrain edit is possible (Pete’s above post also demonstrates this)
  • Note: Landscape Components can not be realtime edited
  • An alternative way to do realtime landscape deforms, is to use a static landscape component, with dynamically transformed MESHES on top - being read as SDF

Related posts:
LIVE-2 vs CONCAVE TERRAINS, Discord
LIVE-2 vs NANITE, Discord