LIVE-2 vs VOXEL TERRAIN
- Ninja natively samples Landscape Components and Runtime Virtual Textures (RVT) to acces Terrain Elevation
- In case we can set up a function, that writes Voxel Terrain elevation to an RVT asset, ninja can read this too, and generate terrain aligned gases or liquids
- As a Proof-of-Concept, user Pete has already managed to set up the voxel-RVT-ninja data pipeline, see this post: Discord
- Realtime edits to the landscape: Unreal refreshes RVT heightmaps with a 10-20 FPS throughput. Ninja is reading the input every tick. As a consequence, realtime, responsive terrain edit is possible (Pete’s above post also demonstrates this)
- Note: Landscape Components can not be realtime edited
- An alternative way to do realtime landscape deforms, is to use a static landscape component, with dynamically transformed MESHES on top - being read as SDF
Related posts:
LIVE-2 vs CONCAVE TERRAINS, Discord
LIVE-2 vs NANITE, Discord