Skip to content
Search
Ctrl
K
Cancel
FLUIDNINJA LIVE-2 MANUAL
Table of Contents
1. Introduction
Chapter overview
2. Assets for Setup Building
Chapter overview
2.1 Typical Setups
2.2 Key Assets Listed
2.3 Live Niagara Core
2.4 Live Component
2.5 Live Actor
2.6 Pawn And Camera Utility
2.7 Landscape Utility
2.8 Surface Aligned Meshes
2.9 Surface Aligned Volumes
2.10 Surface Aligned Particles
2.11 Spline Mesh Generator
2.12 Scene Capture Camera
2.13 Ninja Spawner
2.14 Native Unreal Volumes
2.15 Output Materials
3. Porting Setups
Chapter overview
3.1 Merging Ninja
3.2 Finding Setups
3.3 Copying Setups
3.4 Adjusting Setups
4. Ninja Basics
Chapter overview
4.1 What ninja is
4.2 Interaction with Points
4.3 Interaction with Fields
4.4 Live Actor Components
4.5 Transforms
4.6 Surface Alignment
4.7 Internal - External Render
4.8 DirectDrive
4.9 Output Materials
4.10 Output Material Tricks
4.11 Modularity
5. Inputs and Interaction
Chapter overview
5.1 Bitmaps
5.2 Mesh SDF
5.3 Splines
5.4 Landscape Elevation
5.5 Destructible Chunk SDF
5.6 Particles
5.7 Destructible Chunk Pivot
5.8 Object Pivots and Bones
6. Key Concepts for Water
Chapter overview
6.1 Sparse vs Dense Setups
6.2 Surface Alignment
6.3 Extending The Sim Area
6.4 Wave Generators
7. Presets Spawning Caching
Chapter overview
7.1 Presets
7.2 Spawning
7.3 Sim Cache
7.4 Height Cache
8. Tricks
Chapter overview
8.1 Selective Brush Density
8.2 Sim area XY proportions
8.3 Viscous Fluids
8.4 Various Tricks
9. Spline Based Rivers
Chapter overview
9.1 Spline Generator
9.2 Mapping - Local vs World
9.3 Pattern Generators
9.4 Sim vs Spline Direction
9.5 Composite Sim n Passive
9.6 Masking the Simulation
10. Chaos Destructibles
Chapter overview
10.1 Chaos Intro
10.2 Included Examples
10.3 Methods
10.4 Setting Up Method 1
10.5 Setting Up Method 2
10.6 Avoiding Conflict
11. Volumetrics
Chapter overview
11.1 Features
11.2 Example Levels
11.3 Internal Rendering
11.4 External Rendering
11.5 Surface Alignment
11.6 Culling Fading Visibility
12. Performance
Chapter overview
12.1 Test it Yourself
12.2 Layers of Optimization
12.3 LOD related params
12.4 Performance params
12.5 Ninja Data Pipeline
12.6 Setup Elements
12.7 Project Settings
13. Cinematics
Chapter overview
13.1 Sequencer
13.2 Movie Render Queue
14. Limitations
Chapter overview
14.1 Water Accumulation Limits
14.2 Wave Generator
14.3 Dependencies
14.4 Spawning
14.5 Interaction Volume
14.6 Bug - Niagara Data Loss
14.7 Bug - Destructibles
14.8 Buoyancy
14.9 WaterLine and UnderWater
14.10 Multiplayer
15. LIVE-1 vs LIVE-2
Chapter overview
Licensing
15.1 Comparison
15.2 Updating Live-1 to Live-2
16. References
Chapter overview
17. Machine Learning
Chapter overview
18. Synonyms
Chapter overview
Parameters
Parameter reference
Set Topics
Set Topics
Q&A / Support
Support Q&A
Releases
Releases
Privacy Policy
Terms of Service
FluidNinja community on Discord
LIVE-2 GENERIC INFO
Set Topics
SET TOPIC
Jan 30, 2026
Original source
↗
Live 2.0 information, that is
not
beta-specific, is being shared on this channel:
Discord