LIVE-2 Beta 1 Release and Features
Release announcement
Section titled “Release announcement”- Would like to test Live 2.0 beta?
FluidNinja LIVE-2 BETA-1 publicly available. OPEN BETA period starts now:
Discord
Feature list
Section titled “Feature list”LIVE-2 BETA-1 features:
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camera facing HVOL bug fixed (setups on Fire-Smoke level were glitching in Beta-0)
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NinjaLiveCompoment BP /RecollectMeshSDFSoucesDuringGameTime feature added (spawned rocks)
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MF_WetMapFunction: above-water-caustics attenuation by distance from water surface
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Multispline, noisetile on lake
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Dam setup on Creek-2
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Texture space blur / ghosting eliminated via r.TemporalAACurrentFrameWeight 0.25
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Updated AutoExposure settings: support an extended range of scene luminance & PBR
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Geometry Collection (Chaos Destructibles as SDF) memory leak bug: timer+location based “flush” workaround
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NinjaLiveCompoment BP /Destructibles /StopReadingActiveGeoCollectionAfterNSeconds added
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BP LABELING done
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MERGING: Re-merging whole ninja core.dev project to a blank UE 5.6 project to get rid of hidden UE4 legacy junk
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BUILD: Playble / runtime demo & shipping build test - Discord
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TUTORIALS: building tut levels started, improving the proto-manual: in progress
Feature-list source: Discord