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INTERACTION BETWEEN DIFFERENT EFFECTS

Set TopicsSET TOPICOct 9, 2026Original source
  1. every simulation is feeding on a input: this could be the distace-field of meshes, particles, destructible chunks…etc. Have a look at the first 5 seconds of this video - we see particles, being used as simulation input to generate fire for a flamethrower.

  2. what if we use the same particles to trigger ripples and whitewater on a fluid surface? Since the same particles drive fire and water, it will seem as if the fire is causing the ripples on the water surface. This is because the same input drives both. See attached video below ⬇️ . Using this principle, we can couple different simulation containers.

  3. and we can further increas complexity. For example, ninja could be used to drive particles: in this case, the particles are not used as input, but output (see this video snippet) …and then, we can use the fluid driven particles as input for another sim.