GROUNDSURFACE OFFSET ON SANDY AND SNOWY LEVELS
GROUNDSURFACE OFFSET ON SANDY AND SNOWY LEVELS
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On the desert and snow levels, the camera could go below the ground - we are experience a kind of “ground surface offset”. This comes from Vertex World Position Offset (WPO) set up in the output material - specifically, the TILEMAP Mesh Distortion. Reason: I wanted the small sandy humps (5-50 centimenters height range) to add geometric details to the otherwise boring and flat landscape surface (make the surface slighly wavy). While, we displace the vertices of the surface - the collision geometry does not change. So the camera sometimes goes under the surface, when we are forcing it to a low position. This case applies for LIVE-1 and LIVE-2 equally.