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CONTROLS

Set TopicsSET TOPICSep 18, 2026Original source

KEYS:
Ninja is using the default Unreal Pawn (UE5 Mannequin) - with the default TPS controls.
Key-action association pairs (WASD, Jump… etc) are defined in this asset:
/Content/FluidNinjaLive/Meshes/Mannequin/Input/IMC_DefaultContext

CAMERA:
Camera actions and behaviour is built into the Default Unreal Mannequin.
Ninja uses a default Unreal Mannequin - so the camera behavior matches UE default.
For example:

  • we create a new TPS project from scratch (no ninja included)
  • we need to hold the right mouse button to look around (default unreal behavior for TPS character setups)

MOUSE:
Mouse properties could be adjusted at the Editor Preferences menu. The Ninja project comes with these settings:

  • Game gets mouse control = True
  • Invert Mouse Look Y Axis = False
  • Invert Middle Mouse Pan = False